- Python
- LLM
- Automation
- Productivity Tool
Texture Platform Automation
Automated texture packaging for Unity and Unreal Engine with Python and LLM-assisted validation.
- Review Failures
- ~0%
- Faster Processing
- 10x
- Languages Supported
- 5+
Overview
I built internal Python tools for texture packaging across Unity and Unreal Engine. I used LLM-assisted validation and proofreading before preparing translated output and documentation.
Review failures stayed near ~0%. I used the tooling across 5+ languages and processed work 10x faster.
What I Built
-
Review Checks
I used automated packaging and LLM-assisted validation to keep review failures near ~0%.
-
Translation
I generated packaging output for 5+ languages.
-
Proofreading
I used LLM-assisted validation to catch wording and formatting issues before review.
-
Faster Packaging
I automated repeat packaging work and made processing 10x faster.
Problems
- Supporting texture formats and naming conventions.
- Keeping translations accurate for game-development terms.
- Maintaining the internal tools that support packaging, proofreading, translation, and documentation.
Results
- Kept review failures at ~0%.
- Made texture packaging 10x faster and supported 5+ languages.
- Built internal tools and documentation around packaging, proofreading, and translation.