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Texture Platform Automation

Automated texture packaging for Unity and Unreal Engine with Python and LLM-assisted validation.

Review Failures
~0%
Faster Processing
10x
Languages Supported
5+

Overview

I built internal Python tools for texture packaging across Unity and Unreal Engine. I used LLM-assisted validation and proofreading before preparing translated output and documentation.

Review failures stayed near ~0%. I used the tooling across 5+ languages and processed work 10x faster.

What I Built

  • Review Checks

    I used automated packaging and LLM-assisted validation to keep review failures near ~0%.

  • Translation

    I generated packaging output for 5+ languages.

  • Proofreading

    I used LLM-assisted validation to catch wording and formatting issues before review.

  • Faster Packaging

    I automated repeat packaging work and made processing 10x faster.

Problems

  • Supporting texture formats and naming conventions.
  • Keeping translations accurate for game-development terms.
  • Maintaining the internal tools that support packaging, proofreading, translation, and documentation.

Results

  • Kept review failures at ~0%.
  • Made texture packaging 10x faster and supported 5+ languages.
  • Built internal tools and documentation around packaging, proofreading, and translation.